The right Rune Skill can exponentially magnify the power of a Warrior.
General Rune Tips
- Runes are expensive to acquire then perfect. Getting the best runes for your team is a big step towards end game progression.
- Most of the best rune skills do not increase your Combat Score. If you are losing a match you think you should be winning, make sure to watch the replay and see which runes activate on each team.
- Another way to say this: proper Rune Skills can overcome a team with better Artifacts and stats.
- Rune skills cannot stack.
- Only the highest level of a Rune Skill applies for a warrior.
- Example: D Irma has equipped Advanced P. Barrage and Intermediate P. Barrage. Her attacks will only have 40% change to attack again, and the purple Rune slot is wasted.
Planning Ahead
- Only reforge Orange/XL and Red/XXL runes.
- Buy Reforge Runes whenever you can.
- Find the right balance between the right stats and the highest tier. Just like life, it is okay to not be min/maxed.
- In future, will cover in more detail the system for maximizing your rune power.
How to Use this Page
Name of Rune Skill – Description of skill. Author notes.
- Then we will list specific applicable scenarios
- Bugs
- Interactions with other attacks, actives and passives
GOD Tier
If you get an Advanced or Super version of Purify during re-roll, keep it and start reforming a different Rune.
Purify – Removes Immobilize and debuffs. One Purify alone can be the difference between victory and defeat. Useful on every champ, in every mode. Often chosen as the first awakening skill. The best rune in the game.
- The only champ who doesn’t need Purify is U Tomoe. A single application of CC cannot last longer than 1 turn on her.
- Even then, Purify helps U Tomoe when she is Sealed twice, because the first Seal disables her passive, but if Purify triggers once, she has to be double Sealed again. That’s how good Purify is!
- Most unique, warrior-specific debuffs cannot be purified.
- Damage over Time debuffs like Burn or Flame Burn deal their damage at the start of the turn before they can be purified.
S Tier
If you get an orange or red version of these during re-roll, keep it. You will need multiple copies of S tier runes.
Damage
Physical/Magical Barrage – Attack twice when this rune triggers.
- Immobilization chance and damage is 50% less on the second attack. This does not apply to non-immobilizing debuffs like Static.
Pierce – Reduces enemy defense by a percentage. Reducing defense is one of the best ways to increase damage output.
- Super Bonus: Extra dmg vs tank and Support when at red rank.
- This directly subtracts from the targets’ DEF stat
Greed/Absorb – Damage done by this rune’s user is added to current HP. Lifesteal effect for Magical/Physical damage.
- Advanced/Super Bonus: Greed grant you overheal shield if you are at 100% health.
- Healing from these runes is NOT affected by Heal Reduction debuff, PvP Heal Reduction in later turns.
- Need to check: Does Unhealable debuff stops healing from this rune?
Charm/Divine Might – Flat % dmg and ATK stat increase. Strong dmg and stat bonus for Warrior and Mage types.
Brutality/Anger – Increase chance to land a Critical Hit/Increases Damage done by Critical Hit.
- Works for both magical and physical damage.
Chase* – When user lands a Critical Hit with a physical skill or attack, they will immediately do a normal attack. When Physical Barrage triggers, it deals an additional 20% dmg. The English in-game description of Chase causes confusion. Chase rune is extremely valuable, but only for a very small number of champions. Underperforms otherwise.
- Use on: Alicia, Cinderella, Anarista
- DO NOT USE: U Tomoe
Follow up – When Physical Barrage’s second attack triggers, it deals X% bonus damage. Anytime you kill a target, perform a Follow-Up normal attack. Use this for the P. Barrage damage increase. Follow up attack on kill is just nice to have.
Defensive
Divine Body – Reduce final dmg by x% when attacked by a warrior equipped with P Barrage, M Barrage or Brutality. Counters barrage and brutality, 3 of the strongest runes.
- The damage reduction will trigger regardless if the attack barrages or crits. If the enemy has any Barrage or Brutality rune, the damage reduction will occur.
Shield – Ally team begins the round with a shield equal to 12%/15% of their max HP. Lasts 2 turns. Start Strong against front loaded damage, useful for teams who want to extend the fight (ex. B Nanael). Most top players have 1 on all 3 team Cross Server PvP teams.
- Use this on Supports and Tanks
Utility
Agility – Flat and percentage Speed boost. Choosing who CC’s or attacks first can win or lose the battle on that factor alone. Sakine vs Sakine is a common example.
- Percentage bonus only applies to your BASE speed, not total speed.
Vitality – Increases healing done by the caster AND healing received. One of the best Runes for Healers and Tanks.
- Only affects heals that take effect when cast. Passive healing like P Melpha or M Tiina’s heal over time are not affected by the by the boost.
- The received healing part increases all types of healing, including heal over time and triggered heals.
Mind – Chance to remove debuffs on heal.
- Randomly targets one of your alive allies .
- Unfortunately, can target an ally who has no active debuffs
Immobilize / Immob. Resist – Increases/decreases chance of immobilization. You can get these stats both from jewels.
- Super Bonus: Heals 5% of max HP when immobilized, once per turn.
Lifesaver – % chance to revive each turn after death. Great for healers or DPS who can lifesteal back to full.
- Misleading in game description. Also triggers a chance to revive after EACH death.
- Countered by Follow Up rune skill.
A Tier
I would keep a re-rolled rune with Advanced or Super A tier skills if the other skill is S tier.
DPS
Hit – Increases accuracy. Increases damage done against targets with Evade or Agility Rune Skill
Morale – As your hp decreases, damage dealt increases. Underwhelming at times.
- INCREDIBLE on Jubei and Aurelia
Defense
Endurance – Increase max HP, reduce damage from DoTs
Delay – Increase max HP % at a cost of speed.
Evade – Increases your EVD/dodge percentage.
Regen – Heals by a % of user’s max HP at the start of each turn.
Utility
Provoke – % chance to inflict Provoke when dealing damage.
- This skill’s Provoke CC by passes Immob. Resist stat of the target.
Guardian – % Chance to revive when defeated.
Holy Spirit– % chance to revive each turn until revived.
Heal Down – X% chance to inflict debuff that reduces all incoming healing by 30%
Counter – X% chance to reflect 50% damage when attacked.
Removal– X% chance to remove buffs from an enemy.
Breakdown – If a Warrior is defeated while afflicted with this debuff, they can NOT be revived for 4 turns. Counter revives.
Slow – Chance on hit to reduce Speed. Use this on fast AoE casters like S Sakine and B Elina
- Combos great with Orange Cat Beast to trigger Petrify.
Passable
These are okay. Everything else WEAK. Will tell you why individually in future update.
- Iron
- M Res
- Crit Res
- Brave
- Suppression
Upcoming improvements to this guide
- Add Rune Skill icons
- Add stats by level
- in game SS of skill descriptions
- Optimal Rune users
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